[FWDCALLS] The Real
This is the final call for entries to the Ars Virtua juried show "The Real"
Ars Virtua Gallery and New Media Center is looking for works for our inaugural show. The theme of this show is "The Real" and will be exhibited on the grounds of Ars Virtua which is located on the border of Butler and Dowden in Second Life (http://www.secondlife.com)
For too long "the virtual" has supplanted "the real" in the realm of communication and entertainment. We recognize that this is not a replacement, but an extension and that 3D game engines are creating new environments with new rules that are just as tangible as the old ones, but on new terms. Education and art have become aware of the value of simulation as it relates to and does not relate to campus and museum life. Simulation or perhaps the threat of it occurs when it begins to take the place of that which it is simulating. That is the purpose of this exhibit, and though it does not to make every exhibit in space-time useless or passé this exhibit does attempt to offer a wholly electronic alternative, an "other" real.
/****We are looking for submissions that reference, reflect on, make fun of, hint at, ignore, harass, vilify, exalt, or otherwise deal with "The Real."****/
Please include a brief description about why the work fits in with the exhibit.
Acceptable submissions are: 2d - Digital Images, Streamed and online video, or 3d objects or scripts produced in the Second Life engine.
All submissions and requests for more information should be sent to gallery@ArsVirtua.com
Ars Virtua Gallery and New Media Center is looking for works for our inaugural show. The theme of this show is "The Real" and will be exhibited on the grounds of Ars Virtua which is located on the border of Butler and Dowden in Second Life (http://www.secondlife.com)
For too long "the virtual" has supplanted "the real" in the realm of communication and entertainment. We recognize that this is not a replacement, but an extension and that 3D game engines are creating new environments with new rules that are just as tangible as the old ones, but on new terms. Education and art have become aware of the value of simulation as it relates to and does not relate to campus and museum life. Simulation or perhaps the threat of it occurs when it begins to take the place of that which it is simulating. That is the purpose of this exhibit, and though it does not to make every exhibit in space-time useless or passé this exhibit does attempt to offer a wholly electronic alternative, an "other" real.
/****We are looking for submissions that reference, reflect on, make fun of, hint at, ignore, harass, vilify, exalt, or otherwise deal with "The Real."****/
Please include a brief description about why the work fits in with the exhibit.
Acceptable submissions are: 2d - Digital Images, Streamed and online video, or 3d objects or scripts produced in the Second Life engine.
All submissions and requests for more information should be sent to gallery@ArsVirtua.com






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